MachStudio Pro 2 (now freeware)
Features
* Robust Shader and Material Pipeline
Optimizes material creation using industry standard (blinn, phong, lambert, etc.) and specialized shaders (sub-surface scattering, reflection, car paint, etc.).
* Interactive Ambient Occlusion (AO)
Streamlines one of the most time consuming processes in the production pipeline, the powerful real-time AO generator reduces days to hours and hours to seconds.
* Fully-configurable constraint systems for lighting and animation
Provides unprecedented artistic freedom to design complex lighting rigs with the flexibility to quickly alter them at any point in the production process.
* Fully animatable properties for all objects, lights, materials and cameras, including auto-keying
Bring static images to life with a flexible auto-key system. All objects, down to the fragment level and property keys can be animated.
* Real-time High Dynamic Range (HDR) cameras and lighting
Provides powerful settings, which allow artists to choose the best exposure for their images.
* Discreet light-linking functionality
Allows artists to easily connect lights to any object, material and even render pass.
* Fully-configurable Python Scripting, Attributes and Expressions Interface
MachStudio Pro is fully scriptable which allows easy customization into any production workflow.
Additional Features
* Real-time material creation and manipulation
* Percentage-Closer Soft Shadows (PCSS) depth map shadows
* Physically-based camera lenses with depth of field
* Stereoscopic camera support
* Procedural ramp texture generation for projected lights
* Real-time displacement mapping using hardware tessellation
* Vertex animation compression
* Depth-peeling for higher precision AO and transparency sorting
* Reflections and refractions
* Subsurface scattering
* Floating point velocity maps
* Multi-threaded interface and renderer
* Custom configurable anti-aliasing algorithms
* Industry standard render passes for streamlined integration with compositing
Edited 1 time(s). Last edit at 06/23/2011 06:22PM by panzer.