K-Meleon

KMeleonWiki > Documentation > BuildKMeleon


This document covers only the process of building K-Meleon's source code. For documentation on building a complete K-Meleon distribution, see BuildKMeleonDistribution.

The Easy way

Build requirements

Building

Open src\KMeleon.sln in VS2003, choose the configuration (Release or Release Unicode) and build. Doesn't work? Use the mailing list or the developement forum if you have any questions. You can also update the source code using a CVS client (look at WinCVS or TortoiseCVS).


The 'Normal' Way

Build requirements

  • K-Meleon source code. You can either get the release version from the Download page or get the development code from the revision control system (see KMeleonCVS).
  • Mozilla SDK or compiled Mozilla code.
  • Microsoft Visual C++. Version 7.1 (Visual Studio 2003) is recommended, but you should be able to use version 6 with a few changes to the code. Compilation using MinGW or the free Microsoft Visual C++ toolkit is not supported. (You can, however, compile some of the plugins using these two compilers; see also KPluginsAndGcc.)

Building

All you need to do next is build k-meleon.exe and the plugins. This should be straightforward if you use Visual Studio.

If Visual Studio complains that it cannot find the Mozilla header files, go to Project > Settings > C/C+'+ > Preprocessor > Additional include directories (VS 6) or Project > Properties > C/C+'+ > General > Additional Include Directories (VS 2003) and correct the Mozilla directories.

You should also change the output directory, Project > Settings > Link > Output file name (VS 6) or Project > Settings > Linker > General > Output File (VS 2003).

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